Demon’s Souls Review

Developer(s): Bluepoint Games

Publisher(s): PlayStation Studios

Director(s): Gavin Moore

Series: Souls

Platform(s): PlayStation 5

Release: NA/OC: November 12, 2020 WW: November 19, 2020

Genre(s): Action role-playing

Mode(s): Single-player, multiplayer

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2009 was when I originally played Demon’s Souls on my PlayStation 3 as I remember going into my local GameStop here in Honolulu, HI and the store manager who knew exactly the kinds of games I loved playing insisted I picked up that game and play it. While I was hesitant, I bought it and fell in love with it and eventually went on to play other games in the Souls series and genre from the spiritual successor series Dark Souls to the Nioh Series and more. Demon’s Souls inspired an entire genre to be born from its tight and difficult yet rewarding gameplay, however, this game did not take off in the way that Dark Souls did and thus here we are roughly 10+ years later with a from the ground up remake of the original with a looming question of does this 1:1 remake retain the essence of what made the original a masterpiece, or is it just a shameless cash in on the remaster trend? Let’s find out!


Demon's Souls is set in Boletaria, a kingdom consumed by a dark being called the Old One following its release through the use of forbidden Soul Arts. You role is to take on the mantle of a hero brought to Boletaria to kill its fallen king Allant and pacify the Old One.


This is the origin of the “Souls” style of gameplay or the “It’s Dark Souls HARD” as this game can be BRUTAL in its difficulty. Demon’s Souls doesn’t hold your hand at all and expects you to learn from dying and trust me you will be dying A LOT!. Your character moves about fairly normal as per any 3rd person action game with a few exceptions being that you have no ability to jump and, with the exception of walking and running, every action you take drains your stamina bar from sprinting, blocking attacks, dodge rolling, and attacking.