Kingdoms of Amalur: Re-Reckoning Review

Release Date: September 8, 2020

Composer: Grant Kirkhope

Developers: Kaiko, 38 Studios, Big Huge Games

Publisher: THQ Nordic

Designers: R. A. Salvatore, Todd McFarlane, Ken Rolston

Platforms: PlayStation 4, Xbox One, Microsoft Windows

Genre: Role-Playing » Action RPG

Links To Purchase

PS4 Collector's Edition:

Xbox One Standard:

Xbox One Collector's Edition:


"Review Code Provided By THQ Nordic"

The 2010s were a time when THQ was pumping out a lot of titles from the Darksiders franchise to the Red Faction series and more. That was also the time that THQ went under with Kingdoms of Amalur: Reckoning being one of their last released titles which didn’t do well but did go on to be a cult classic that had fans for the last near decade wish for a rerelease on modern consoles. THQ was resurrected as THQ Nordic and gained back their IPs and one of the titles that was brought back in a remastered format was none other than Kingdoms of Amalur: Reckoning. The question now is does this cult classic live up to the hype in its remastered format able to gain the respect and love it’s fans claim it deserves or will it be its day of reckoning where it’s cast back into the abyss of obscurity? Let’s find out!


Kingdoms of Amalur: Re-Reckoning's story is written by New York Times bestselling author R.A Salvatore. The game starts when your character wakes up in the Well of Souls, an arcane contraption created by dwarves that can bring back the dead. Your resurrected hero is way more than someone brought back to life. With the threads of fate in the world of Amalur have been altered to make this happen, you are left without a pre-ordained destiny which allows you to decide their your own fate and also alter the fates of other inhabitants of Amalur which will help you put an end to the long war against the Winter Court that has been terrorizing the land.